Craps is a popular casino game that involves betting on the out**e of two dice. It may seem intimidating at first, but once you learn the basic rules, you ** have a lot of fun playing it. Here is a simple guide on how to play craps for beginners. The Pass Line Bet The pass line bet is the most **on and simple bet in craps. It is placed before the first roll of the dice, called the **e-out roll. To place this bet, you put your chips on the section of the table that says "Pass Line".
The out**e of the **e-out roll determines whether you win or lose your pass line bet, betway bonus no deposit as follows:
- If the **e-out roll is a 7 or 11, you win even money (1:1).
- If the **e-out roll is a 2, 3, betway bonus no deposit or 12, you lose your bet. These numbers are known as craps.
- If the **e-out roll is any other number (4, 5, 6, 8, betway bonus no deposit 9, or 10), that number be**es the point. The dealer will place a white disk on that number to mark it.
The game then moves to the ** phase.
- If the point is rolled again before a 7, you win even money (1:1) on your pass line bet.
- If a 7 is rolled before the point, you lose your pass line bet.
Other Bets Besides the pass line bet, there are many other bets you ** make in craps. Some of these bets ** be placed at any time during the game, while others ** only be placed after a point is established. Here are some of the most **on bets:
- Don_t Pass: This is the opposite of the pass line bet. You win if the **e-out roll is a 2 or 3, lose if it_s a 7 or 11, and push (tie) if it_s a 12. If a point is established, you win if a 7 is rolled before the point, and lose if the point is rolled before a 7.
- **e: This is similar to the pass line bet, but it ** only be placed after a point is established.
You win if the ** roll is a 7 or 11, lose if it_s a 2, 3, or 12, and establish a new point if it_s any other number. Your **e bet then moves to that number and wins if that number is rolled again before a 7, and loses if a 7 is rolled before that number.
- Don_t **e: This is the opposite of the **e bet. You win if the ** roll is a 2 or 3, lose if it_s a 7 or 11, and push if it_s a 12.
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